Tuesday - December 13, 2011 6:16 PM
We will pick up on the task we set last week on our return in the New Year:
In what ways do simulation and hyperreality relate to your practice?
What examples can you give?
In the Wiki World the definition is :-
In the Wiki World the definition is :-
Hyperreality tricks consciousness into detaching from any real emotional engagement, instead opting for artificial simulation, and endless reproductions of fundamentally empty appearance.Essentially, (although Baudrillard himself may balk at the use of this word) fulfillment or happiness is found through simulation and imitation of a transient simulacrum of reality, rather than any interaction with any "real" reality.
Examples are :-
- A magazine photo of a model that has been touched up with a graphics software.
- Films in which characters and settings are either digitally enhanced or created entirely from CGI (e.g.: 300, where the entire film was shot in front of a blue/green screen, with all settings super-imposed).
- A well manicured garden (nature as hyperreal).
- Any massively promoted versions of historical or present "facts"
- Professional sports athletes as super, invincible versions of the human beings.
- Many world cities and places which did not evolve as functional places with some basis in reality, as if they were creatio ex nihilo (literally 'creation out of nothing'): Disney World; Dubai; Celebration, Florida; and Las Vegas.
- TV and film in general (especially "reality" TV), due to its creation of a world of fantasy and its dependence that the viewer will engage with these fantasy worlds. The current trend is to glamorize the mundane using histrionics.
- A retail store that looks completely stocked and perfect due to facing, creating a world of endless identical products.
- A life which cannot be (e.g. the perfect facsimile of a celebrity's invented persona).
- A high end sex doll used as a simulacrum of an unattainable partner.[7]
- A newly made building or item designed to look old, or to recreate or reproduce an older artifact, by simulating the feel of age or aging.
- Constructed languages (such as E-Prime) or "reconstructed" extinct dialects.
- Second Life The distinction becomes blurred when it becomes the platform for RL (Real Life) courses and conferences, Alcoholics Anonymous meetings or leads to real world interactions behind the scenes.
- Weak virtual reality which is greater than any possible simulation of physical reality.
Hyperreality in relation to my Work :-
My work is an expression of my inner feelings or aesthetic exploration.
My abstract painting, my sculpture is about expressing myself through form. It has no intention to comment, simulate or improve upon the external world.
HOWEVER
Some of my work does comment on the social reality of the world and its belief systems which underpin much of what we have come to believe "as real" and important.
The "State" of Consumption.
The "State" of Religion.
The "State" of Politics.
Fat Poverty
Patriarchy
Power
POPCORN POEM
Thoughts on the US Constitution
When I arrived in the USA it smelt of popcorn.
"Oh my God" I thought, "America is made of popcorn.
Everywhere I went I saw popcorn.
It started to grow in the lining of my trouser pocket.
I found it lodged under desks and on the fabric of bus seats,
heading the most elaborate menus,
in each shopping mall-
a tank with exotic shaped sea creatures
floating in a popcorn ocean.
It began to grow underneath my fingernails
and between my toes.
The hospital walls were strewn
with "Popcorn Risk" posters
My postcards were hesitant,
I grew homesick for small cars, fish and chips
and shop workers who really didn't care how my day went.
Rainy mornings came in salt, toffee or butter.
Across the land, on every screen in every square
like Moses in his desert,
a prophecy, a voice, blooming from the branches of
a fiery popcorn Bush,
"We, the people ... ..."
No comments:
Post a Comment